Saturday, 23 January 2010

The Classes Checklist


Empire Classes
Bounty Hunter (Starts on Hutta)


  

  
    * Confirmed Armament: Blaster, Flamethrower, Wrist Rockets (Hnet)/(GC)
    * Confirmed Armor: "Heavy" (Hnet)
    * Ability Pacing-mechanic: Energy (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Channeled] "Flame Thrower" (Hnet/GC)
          o [Ranged] "Missile Blast" (GC)
          o [Ranged] "Death From Above" (Hnet/GC)
          o [Ranged] "Electro Dart" (GC)


Sith Warrior (Starts on Korriban)


 

  
    * Confirmed Armament: Lightsaber(s) (Hnet)
    * Confirmed Armor: "Heavy Armor"
    * Ability Pacing-mechanic: Action Point (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Channeled] "Force Choke" (VO/GC)
          o [OOC Heal] "Channel Hatred" (VO)/
          o [CloseQuarters] "Smash" (VO/GC)
          o [Melee] "Impale" (GC)
          o [Melee] "Force Charge" (GC)
          o [Melee] "Vicious Slash"
          o [Ranged] Saber Throw (DD5)
    * Class Branches: DPS || Balanced Defence/Offense


Imperial Agent (Starts on Hutta)


  

  
    * Confirmed Armament: Sniper Variant Blaster Rifle (Hnet)
    * Confirmed Armor: "High Grade Armor Mesh" (Hnet)
    * Ability Pacing-mechanic:
    * Confirmed Abilities [some names Unofficial]:
          o [Ranged] "Snipe" (Hnet)
          o [CloseCombat/Melee] "Shiv"
          o [Ranged] "Toxic Dart"/"Sleep Dart"/"Stun Dart" /(Hnet)
          o [Utility/Multiplier] "Laze Target"
          o [Utility/Attack] "Orbital Bombardment" (Hnet)
          o [Utility] "Exploding Probe"
          o [Utility] "Portable Cover" (Hnet)
    * Class Branches:
    * Confirmed Perks/Bonuses:
          o Can use "gadgets".
          o "Stealth"/Stealth Belt
          o Can use cover system, and gains defensive bonus.
          o Can "call things in".


Sith Inquisitor (Starts on Korriban)  


  


    * Confirmed Armament: Lightsaber, Double-bladed lightsaber
    * Confirmed Armor: Light Armor (NPC)
    * Ability Pacing-mechanic: Force Points (DD5)
    * Confirmed Abilities [some names Unofficial]:
          o [Utility/Buff] "Vicious Saber" (Double Bladed Req) (DD5)
          o [Buff] "Backlash" (DD5)
          o [Ranged] "Discharge" (Double Bladed Req) (DD5)
          o [Ranged] "Electrocute" (DD5)
          o [Ranged] "Shock" (NPC)
          o [Ranged/CC] "Lightning Hold" (NPC)
          o [Ranged/CC] "Whirlwind" (NPC)
          o [CloseCombat] "Overload" (NPC)
          o [Ranged/Channeled] "Lightning Drain" (NPC)
          o [OOC Self Heal] "Dark Meditation" (NPC)
          o [Heal] "Dark Gift" (NPC)
          o [Melee] "Saber Strike" (NPC)
    * Class Branches: Melee DPS/Aerobatic || Ranged DPS/Support (PCG)
    * Confirmed Perks/Bonuses:
          o Can deflect with saber while retreating. (NPC)



Republic Classes

Trooper (Starts on Ord Mantell)


 


   
    * Confirmed Armament: Blaster-Rifle + Attachments (Hnet)
    * Confirmed Armor: "Heavy Armor" (TV)
    * Ability Pacing-mechanic: Action Point (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Melee] Rifle Butt Smash (Hnet)
          o [Ranged] "Sticky Grenade" (Hnet)
          o [Ranged] Blaster-Rifle Attachment: Grenade Launcher (Hnet)
          o [Unknown] "Focus Fire" (TV)
          o [Ranged/Channeled] "Full Auto" (TV)
          o [Ranged] "Firebomb" (TV)
    * Class Branches:
    * Confirmed Perks/Bonuses:
          o Can use "Stimpack" (TV)
          o Morale Boosting party buffs (DevLog)
          o Can call in "air strikes"

  
Smuggler (Starts on Ord Mantell)

  



   
    * Confirmed Armament: Blaster(s) (Hnet)
    * Confirmed Armor:
    * Ability Pacing-mechanic: Energy (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Ranged] "Flash Grenade" (Hnet/GC)
          o [Ranged/Channeled] "Barrage" (Hnet/GC)
          o [Melee] "Dirty Kick" (GC)
          o [Utility] "Take Cover"
          o [Ranged] "Headshot"
          o [Ranged] "Flurry of Bolts"
          o [Ranged] "Charged Burst"
    * Class Branches: Gunslinger || Scoundrel (PCG)
    * Confirmed Perks/Bonuses:
          o Gains defensive bonus & ability to use certain abilities from using cover system. (GC)
                + Switch cover points while in combat.
                + Fire and throw grenades from behind cover.
          o Can fire while retreating.
          o Has "Smooth Talker" trait if goes Gunslinger career path. (opens new dialogue options) (PCG)
          o Is able to heal through Scoundrel career path. (NPC)
          o Scoundrel has "an affinity for stealth". (NPC)




Jedi Knight (Starts on Tython)


 


   
    * Confirmed Armament: Lightsaber(s) (Hnet)
    * Confirmed Armor: "Heavy Armor" (Hnet)
    * Ability Pacing-mechanic: Action Point
    * Confirmed Abilities [some names unofficial]:
          o [Ranged] "Saber Throw" (Hnet)
          o [Ranged] "Force Push" (Hnet)
          o [Melee] "Master Strike" (Hnet)
          o [Utility] Force Leap (PAX)
    * Class Branches:
    * Confirmed Perks/Bonuses:
          o Knight has abilities and auras to benefit the entire party.


Jedi Consular (Starts on Tython)





   
    * Confirmed Armament: Lightsaber, Double Bladed Lightsaber (Hnet)
    * Confirmed Armor: Light Armor (NPC)
    * Ability Pacing-mechanic: Force Points (DarthHater)
    * Confirmed Abilities [some names unofficial]:
          o [Ranged/CC] "Mind Maze" (NPC)
          o [Ranged] "Force Pull" (NPC)
          o [Ranged] "Force Slam" (NPC)
          o [CloseCombat] "Force Quake" (Hnet)
          o [Melee] "Blade Dance" (Hnet)
          o [Heal] "Benevolence" (NPC)
          o [OOC Self Heal] "Meditation" (NPC)
          o [Utility] "Clearcasting" (NPC)
    * Class Branches: Support || Controlling (PCG)
    * Confirmed Perks/Bonuses:



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