Tuesday 26 January 2010

Class: Smuggler




General

    * Starting Planet: Ord Mantell HoloNet
    * They are going to balance the Smuggler so it'll be fun to play in PvP too. DH
    * The Smuggler is a "classy guy" Gameplay1
    * Obviously, Han Solo represents this class.
    * The Smuggler gets the girl (or the guy)


Weapons

    * Fast firing Pistols / Blaster HoloNet



Armor

    * Comfortable, flexible clothing with some custom modifications to stay light on the feet and quick on the draw HoloNet



Combat

    * The Smuggler uses the Cover System -AI: When in cover gains defencive bonus Gameplay1
    * The Smuggler uses the Energy System -AI: energy regens extremely quickly (about 5%/0.5sec)
    * The Smuggler can shoot while running (away). E3
    * GCD (Global Cooldown) is about 1.5 seconds.


Abilities

    * Cover* -AI: Doesn't cost / Energy. Instant. Medium Ranged. No Cooldown. Does NOT go on/trigger GCD. Puts you into cover behind an object where the green indicator is.
    * Flash Grenade* -AI: Costs about 40% Energy. Instant. Ranged. 20sec Cooldown. AoE 8sec stun, breaks on damage, deals no damage.
    * Headshot* -AI: Doesn't cost / Energy. Instant. Long Ranged. 10sec Cooldown. Can only be used on a stunned target.(This includes working off of Flash Grenade.). High damaging attack.

Out of Cover only:

    * Shoot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack.
    * Groin Kick* -AI: Costs about 25% Energy. Instant. Short Ranged. 12sec Cooldown. 6sec Stun and deals damage.; also known as "Dirty Kick"

In Cover only:

    * Cover Shot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack(Same as "Shoot" but you're doing it from Cover.).
    * Triple Power Shot* -AI: Costs about 60% Energy. Instant. Long Ranged. No Cooldown. Fires 3 Large Blasts, each blast doing separate damage, and the first blast knocks down enemy for 2sec; also known as "Charged Burst"
    * Barrage -AI: Doesn't cost / Energy. 3sec Channel. Long Ranged CoE(Cone of Effect). 12sec Cooldown. Affects anyone infront, within range, of the Barrage. Deals damage and breaks enemies' charge.

Out of combat:

    * Bandage -AI: Out of combat self heal DH



Specialization

    * Gunslinger: Dual Pistols, Long Range, Smooth Talk (Persuade) DH
    * Scoundrel: Stealth Based, Short Range, Medicine



Outfitting / Screenshots / Concept Art

From swtor.com:

    * Light Armor #1
    * Armor #1
    * "Standard Outift", Han Solo style #1
    * "Standard Outfit", Han Solo style #2
    * "Standard Outfit", Han Solo style
    * Lando style
    * Trenchcoat #1


From thegalacticstruggle.com (caution: really big images!):

    * "Standard Outfit", Han Solo style #3
    * "Standard Outfit", Han Solo style #4
    * "Standard Outfit", Han Solo style #5
    * "Standard Outfit", Han Solo style #4

    * Blasters #1
    * Blasters #2
    * Blasters #3
    * Blasters #4



Various Additional Information

    * Your ship has been stolen. Edge Magazine Interview
    * "A little luck, a lot of skill" HoloNet (written in Aurabesh)



Wallpaper

    * Wallpaper 1
    * Wallpaper 2

Class: Jedi Knight




GENERAL:
Starts on Tython.
http://www.swtor.com/info/holonet/classes/jedi-knight

Drew Karpyshyn (KOTOR, Mass Effect, Darth Bane novels) is the class writer. http://www.swtor.com/news/blog/20091106_001

Based off of Mace Windu.
"The Jedi knight is based very much on [Samuel L. Jackson's] Mace Windu archetype [from the Phantom Menace motion picture]. He is a powerful, force-wielding warrior who will be called on to protect the galaxy from a great evil." - Dallas Dickerson
http://www.gamespot.com/pc/rpg/starw...&mode=previews


ABILITIES:
Lightsaber Throw
Force Push
Force Jump "Force Leap"
http://www.swtor.com/info/holonet/classes/jedi-knight

Master Strike
Auras (One will be like Force Valor from KOTOR)
http://www.gamespot.com/pc/rpg/starw...&mode=previews

WEAPONS:
Generally uses a single lightsaber
http://www.swtor.com/info/holonet/classes/jedi-knight

Can duel wield lightsabers
http://www.gamespot.com/pc/rpg/starw...&mode=previews

ARMOR:
"Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights also wear parts or entire suits of heavy armor when going into battle."
http://www.swtor.com/info/holonet/classes/jedi-knight

SPECIALIZATIONS:
Heavily focused melee fighter with some force attacks.
http://www.swtor.com/info/holonet/classes/jedi-knight

Uses action points.
The Jedi Knight can interrupt the Consular "lift" with force push.

Saturday 23 January 2010

Class: Jedi Consular





General

    * Starting world - Tython Holonet
    * Allegiance - The Galactic Republic Holonet
    * Faction - The Jedi Order Holonet
    * Class focus on telekinesis Interview
    * The Consular uses not only powers but also the Lightsaber. Darth Hater
    * Consulars are ambassadors and seekers of the truth. Holonet
    * The Consular is the Yoda and Obi-Wan Kenobi fantasy.
    * Dark Plague, Emperor's Children, Intercept and destroy the Javelin Dreadnaught. Aurebesh translation



Abilities

    * Benevolence - Healing ability to heal team members.
    * Clearcasting - A protection ability.
    * Force Pull - Draws an opponent closer.
    * Force Slam - Lifts an opponent into the air and slams him then into the ground. Screenshot
    * Force Wave - 360 degree arc attack. Footage
    * Meditation - Out of combat self heal abilty.
    * Mind Maze - CC ability. Screenshot
    * Power Saber - Lightsaber attacks against multiple opponents Footage



Weapons

    * One-bladed lightsaber Screenshot
    * Two-bladed lightsaber Footage



Outfit

    * Wearing robes


Specializations

    * Control James Ohlen interview - Page 1
    * Support James Ohlen interview - Page 2



Concept Art

    * Consular Robes 1
    * Consular Robes 2
    * Consular Robes 3
    * Dual-blade Lightsabers for the Consular


The Classes Checklist


Empire Classes
Bounty Hunter (Starts on Hutta)


  

  
    * Confirmed Armament: Blaster, Flamethrower, Wrist Rockets (Hnet)/(GC)
    * Confirmed Armor: "Heavy" (Hnet)
    * Ability Pacing-mechanic: Energy (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Channeled] "Flame Thrower" (Hnet/GC)
          o [Ranged] "Missile Blast" (GC)
          o [Ranged] "Death From Above" (Hnet/GC)
          o [Ranged] "Electro Dart" (GC)


Sith Warrior (Starts on Korriban)


 

  
    * Confirmed Armament: Lightsaber(s) (Hnet)
    * Confirmed Armor: "Heavy Armor"
    * Ability Pacing-mechanic: Action Point (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Channeled] "Force Choke" (VO/GC)
          o [OOC Heal] "Channel Hatred" (VO)/
          o [CloseQuarters] "Smash" (VO/GC)
          o [Melee] "Impale" (GC)
          o [Melee] "Force Charge" (GC)
          o [Melee] "Vicious Slash"
          o [Ranged] Saber Throw (DD5)
    * Class Branches: DPS || Balanced Defence/Offense


Imperial Agent (Starts on Hutta)


  

  
    * Confirmed Armament: Sniper Variant Blaster Rifle (Hnet)
    * Confirmed Armor: "High Grade Armor Mesh" (Hnet)
    * Ability Pacing-mechanic:
    * Confirmed Abilities [some names Unofficial]:
          o [Ranged] "Snipe" (Hnet)
          o [CloseCombat/Melee] "Shiv"
          o [Ranged] "Toxic Dart"/"Sleep Dart"/"Stun Dart" /(Hnet)
          o [Utility/Multiplier] "Laze Target"
          o [Utility/Attack] "Orbital Bombardment" (Hnet)
          o [Utility] "Exploding Probe"
          o [Utility] "Portable Cover" (Hnet)
    * Class Branches:
    * Confirmed Perks/Bonuses:
          o Can use "gadgets".
          o "Stealth"/Stealth Belt
          o Can use cover system, and gains defensive bonus.
          o Can "call things in".


Sith Inquisitor (Starts on Korriban)  


  


    * Confirmed Armament: Lightsaber, Double-bladed lightsaber
    * Confirmed Armor: Light Armor (NPC)
    * Ability Pacing-mechanic: Force Points (DD5)
    * Confirmed Abilities [some names Unofficial]:
          o [Utility/Buff] "Vicious Saber" (Double Bladed Req) (DD5)
          o [Buff] "Backlash" (DD5)
          o [Ranged] "Discharge" (Double Bladed Req) (DD5)
          o [Ranged] "Electrocute" (DD5)
          o [Ranged] "Shock" (NPC)
          o [Ranged/CC] "Lightning Hold" (NPC)
          o [Ranged/CC] "Whirlwind" (NPC)
          o [CloseCombat] "Overload" (NPC)
          o [Ranged/Channeled] "Lightning Drain" (NPC)
          o [OOC Self Heal] "Dark Meditation" (NPC)
          o [Heal] "Dark Gift" (NPC)
          o [Melee] "Saber Strike" (NPC)
    * Class Branches: Melee DPS/Aerobatic || Ranged DPS/Support (PCG)
    * Confirmed Perks/Bonuses:
          o Can deflect with saber while retreating. (NPC)



Republic Classes

Trooper (Starts on Ord Mantell)


 


   
    * Confirmed Armament: Blaster-Rifle + Attachments (Hnet)
    * Confirmed Armor: "Heavy Armor" (TV)
    * Ability Pacing-mechanic: Action Point (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Melee] Rifle Butt Smash (Hnet)
          o [Ranged] "Sticky Grenade" (Hnet)
          o [Ranged] Blaster-Rifle Attachment: Grenade Launcher (Hnet)
          o [Unknown] "Focus Fire" (TV)
          o [Ranged/Channeled] "Full Auto" (TV)
          o [Ranged] "Firebomb" (TV)
    * Class Branches:
    * Confirmed Perks/Bonuses:
          o Can use "Stimpack" (TV)
          o Morale Boosting party buffs (DevLog)
          o Can call in "air strikes"

  
Smuggler (Starts on Ord Mantell)

  



   
    * Confirmed Armament: Blaster(s) (Hnet)
    * Confirmed Armor:
    * Ability Pacing-mechanic: Energy (PAX)
    * Confirmed Abilities [some names unofficial]:
          o [Ranged] "Flash Grenade" (Hnet/GC)
          o [Ranged/Channeled] "Barrage" (Hnet/GC)
          o [Melee] "Dirty Kick" (GC)
          o [Utility] "Take Cover"
          o [Ranged] "Headshot"
          o [Ranged] "Flurry of Bolts"
          o [Ranged] "Charged Burst"
    * Class Branches: Gunslinger || Scoundrel (PCG)
    * Confirmed Perks/Bonuses:
          o Gains defensive bonus & ability to use certain abilities from using cover system. (GC)
                + Switch cover points while in combat.
                + Fire and throw grenades from behind cover.
          o Can fire while retreating.
          o Has "Smooth Talker" trait if goes Gunslinger career path. (opens new dialogue options) (PCG)
          o Is able to heal through Scoundrel career path. (NPC)
          o Scoundrel has "an affinity for stealth". (NPC)




Jedi Knight (Starts on Tython)


 


   
    * Confirmed Armament: Lightsaber(s) (Hnet)
    * Confirmed Armor: "Heavy Armor" (Hnet)
    * Ability Pacing-mechanic: Action Point
    * Confirmed Abilities [some names unofficial]:
          o [Ranged] "Saber Throw" (Hnet)
          o [Ranged] "Force Push" (Hnet)
          o [Melee] "Master Strike" (Hnet)
          o [Utility] Force Leap (PAX)
    * Class Branches:
    * Confirmed Perks/Bonuses:
          o Knight has abilities and auras to benefit the entire party.


Jedi Consular (Starts on Tython)





   
    * Confirmed Armament: Lightsaber, Double Bladed Lightsaber (Hnet)
    * Confirmed Armor: Light Armor (NPC)
    * Ability Pacing-mechanic: Force Points (DarthHater)
    * Confirmed Abilities [some names unofficial]:
          o [Ranged/CC] "Mind Maze" (NPC)
          o [Ranged] "Force Pull" (NPC)
          o [Ranged] "Force Slam" (NPC)
          o [CloseCombat] "Force Quake" (Hnet)
          o [Melee] "Blade Dance" (Hnet)
          o [Heal] "Benevolence" (NPC)
          o [OOC Self Heal] "Meditation" (NPC)
          o [Utility] "Clearcasting" (NPC)
    * Class Branches: Support || Controlling (PCG)
    * Confirmed Perks/Bonuses: