Tuesday 26 January 2010
Class: Smuggler
General
* Starting Planet: Ord Mantell HoloNet
* They are going to balance the Smuggler so it'll be fun to play in PvP too. DH
* The Smuggler is a "classy guy" Gameplay1
* Obviously, Han Solo represents this class.
* The Smuggler gets the girl (or the guy)
Weapons
* Fast firing Pistols / Blaster HoloNet
Armor
* Comfortable, flexible clothing with some custom modifications to stay light on the feet and quick on the draw HoloNet
Combat
* The Smuggler uses the Cover System -AI: When in cover gains defencive bonus Gameplay1
* The Smuggler uses the Energy System -AI: energy regens extremely quickly (about 5%/0.5sec)
* The Smuggler can shoot while running (away). E3
* GCD (Global Cooldown) is about 1.5 seconds.
Abilities
* Cover* -AI: Doesn't cost / Energy. Instant. Medium Ranged. No Cooldown. Does NOT go on/trigger GCD. Puts you into cover behind an object where the green indicator is.
* Flash Grenade* -AI: Costs about 40% Energy. Instant. Ranged. 20sec Cooldown. AoE 8sec stun, breaks on damage, deals no damage.
* Headshot* -AI: Doesn't cost / Energy. Instant. Long Ranged. 10sec Cooldown. Can only be used on a stunned target.(This includes working off of Flash Grenade.). High damaging attack.
Out of Cover only:
* Shoot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack.
* Groin Kick* -AI: Costs about 25% Energy. Instant. Short Ranged. 12sec Cooldown. 6sec Stun and deals damage.; also known as "Dirty Kick"
In Cover only:
* Cover Shot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack(Same as "Shoot" but you're doing it from Cover.).
* Triple Power Shot* -AI: Costs about 60% Energy. Instant. Long Ranged. No Cooldown. Fires 3 Large Blasts, each blast doing separate damage, and the first blast knocks down enemy for 2sec; also known as "Charged Burst"
* Barrage -AI: Doesn't cost / Energy. 3sec Channel. Long Ranged CoE(Cone of Effect). 12sec Cooldown. Affects anyone infront, within range, of the Barrage. Deals damage and breaks enemies' charge.
Out of combat:
* Bandage -AI: Out of combat self heal DH
Specialization
* Gunslinger: Dual Pistols, Long Range, Smooth Talk (Persuade) DH
* Scoundrel: Stealth Based, Short Range, Medicine
Outfitting / Screenshots / Concept Art
From swtor.com:
* Light Armor #1
* Armor #1
* "Standard Outift", Han Solo style #1
* "Standard Outfit", Han Solo style #2
* "Standard Outfit", Han Solo style
* Lando style
* Trenchcoat #1
From thegalacticstruggle.com (caution: really big images!):
* "Standard Outfit", Han Solo style #3
* "Standard Outfit", Han Solo style #4
* "Standard Outfit", Han Solo style #5
* "Standard Outfit", Han Solo style #4
* Blasters #1
* Blasters #2
* Blasters #3
* Blasters #4
Various Additional Information
* Your ship has been stolen. Edge Magazine Interview
* "A little luck, a lot of skill" HoloNet (written in Aurabesh)
Wallpaper
* Wallpaper 1
* Wallpaper 2
Class: Jedi Knight
GENERAL:
Starts on Tython.
http://www.swtor.com/info/holonet/classes/jedi-knight
Drew Karpyshyn (KOTOR, Mass Effect, Darth Bane novels) is the class writer. http://www.swtor.com/news/blog/20091106_001
Based off of Mace Windu.
"The Jedi knight is based very much on [Samuel L. Jackson's] Mace Windu archetype [from the Phantom Menace motion picture]. He is a powerful, force-wielding warrior who will be called on to protect the galaxy from a great evil." - Dallas Dickerson
http://www.gamespot.com/pc/rpg/starw...&mode=previews
ABILITIES:
Lightsaber Throw
Force Push
Force Jump "Force Leap"
http://www.swtor.com/info/holonet/classes/jedi-knight
Master Strike
Auras (One will be like Force Valor from KOTOR)
http://www.gamespot.com/pc/rpg/starw...&mode=previews
WEAPONS:
Generally uses a single lightsaber
http://www.swtor.com/info/holonet/classes/jedi-knight
Can duel wield lightsabers
http://www.gamespot.com/pc/rpg/starw...&mode=previews
ARMOR:
"Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights also wear parts or entire suits of heavy armor when going into battle."
http://www.swtor.com/info/holonet/classes/jedi-knight
SPECIALIZATIONS:
Heavily focused melee fighter with some force attacks.
http://www.swtor.com/info/holonet/classes/jedi-knight
Uses action points.
The Jedi Knight can interrupt the Consular "lift" with force push.
Saturday 23 January 2010
Class: Jedi Consular
General
* Starting world - Tython Holonet
* Allegiance - The Galactic Republic Holonet
* Faction - The Jedi Order Holonet
* Class focus on telekinesis Interview
* The Consular uses not only powers but also the Lightsaber. Darth Hater
* Consulars are ambassadors and seekers of the truth. Holonet
* The Consular is the Yoda and Obi-Wan Kenobi fantasy.
* Dark Plague, Emperor's Children, Intercept and destroy the Javelin Dreadnaught. Aurebesh translation
Abilities
* Benevolence - Healing ability to heal team members.
* Clearcasting - A protection ability.
* Force Pull - Draws an opponent closer.
* Force Slam - Lifts an opponent into the air and slams him then into the ground. Screenshot
* Force Wave - 360 degree arc attack. Footage
* Meditation - Out of combat self heal abilty.
* Mind Maze - CC ability. Screenshot
* Power Saber - Lightsaber attacks against multiple opponents Footage
Weapons
* One-bladed lightsaber Screenshot
* Two-bladed lightsaber Footage
Outfit
* Wearing robes
Specializations
* Control James Ohlen interview - Page 1
* Support James Ohlen interview - Page 2
Concept Art
* Consular Robes 1
* Consular Robes 2
* Consular Robes 3
* Dual-blade Lightsabers for the Consular
* Starting world - Tython Holonet
* Allegiance - The Galactic Republic Holonet
* Faction - The Jedi Order Holonet
* Class focus on telekinesis Interview
* The Consular uses not only powers but also the Lightsaber. Darth Hater
* Consulars are ambassadors and seekers of the truth. Holonet
* The Consular is the Yoda and Obi-Wan Kenobi fantasy.
* Dark Plague, Emperor's Children, Intercept and destroy the Javelin Dreadnaught. Aurebesh translation
Abilities
* Benevolence - Healing ability to heal team members.
* Clearcasting - A protection ability.
* Force Pull - Draws an opponent closer.
* Force Slam - Lifts an opponent into the air and slams him then into the ground. Screenshot
* Force Wave - 360 degree arc attack. Footage
* Meditation - Out of combat self heal abilty.
* Mind Maze - CC ability. Screenshot
* Power Saber - Lightsaber attacks against multiple opponents Footage
Weapons
* One-bladed lightsaber Screenshot
* Two-bladed lightsaber Footage
Outfit
* Wearing robes
Specializations
* Control James Ohlen interview - Page 1
* Support James Ohlen interview - Page 2
Concept Art
* Consular Robes 1
* Consular Robes 2
* Consular Robes 3
* Dual-blade Lightsabers for the Consular
The Classes Checklist
Empire Classes
Bounty Hunter (Starts on Hutta)
* Confirmed Armament: Blaster, Flamethrower, Wrist Rockets (Hnet)/(GC)
* Confirmed Armor: "Heavy" (Hnet)
* Ability Pacing-mechanic: Energy (PAX)
* Confirmed Abilities [some names unofficial]:
o [Channeled] "Flame Thrower" (Hnet/GC)
o [Ranged] "Missile Blast" (GC)
o [Ranged] "Death From Above" (Hnet/GC)
o [Ranged] "Electro Dart" (GC)
* Confirmed Armor: "Heavy" (Hnet)
* Ability Pacing-mechanic: Energy (PAX)
* Confirmed Abilities [some names unofficial]:
o [Channeled] "Flame Thrower" (Hnet/GC)
o [Ranged] "Missile Blast" (GC)
o [Ranged] "Death From Above" (Hnet/GC)
o [Ranged] "Electro Dart" (GC)
Sith Warrior (Starts on Korriban)
* Confirmed Armament: Lightsaber(s) (Hnet)
* Confirmed Armor: "Heavy Armor"
* Confirmed Armor: "Heavy Armor"
* Ability Pacing-mechanic: Action Point (PAX)
* Confirmed Abilities [some names unofficial]:
o [Channeled] "Force Choke" (VO/GC)
o [OOC Heal] "Channel Hatred" (VO)/
o [CloseQuarters] "Smash" (VO/GC)
o [Melee] "Impale" (GC)
o [Melee] "Force Charge" (GC)
o [Melee] "Vicious Slash"
o [Ranged] Saber Throw (DD5)
* Class Branches: DPS || Balanced Defence/Offense
* Confirmed Abilities [some names unofficial]:
o [Channeled] "Force Choke" (VO/GC)
o [OOC Heal] "Channel Hatred" (VO)/
o [CloseQuarters] "Smash" (VO/GC)
o [Melee] "Impale" (GC)
o [Melee] "Force Charge" (GC)
o [Melee] "Vicious Slash"
o [Ranged] Saber Throw (DD5)
* Class Branches: DPS || Balanced Defence/Offense
Imperial Agent (Starts on Hutta)
* Confirmed Armament: Sniper Variant Blaster Rifle (Hnet)
* Confirmed Armor: "High Grade Armor Mesh" (Hnet)
* Ability Pacing-mechanic:
* Confirmed Abilities [some names Unofficial]:
o [Ranged] "Snipe" (Hnet)
o [CloseCombat/Melee] "Shiv"
o [Ranged] "Toxic Dart"/"Sleep Dart"/"Stun Dart" /(Hnet)
o [Utility/Multiplier] "Laze Target"
o [Utility/Attack] "Orbital Bombardment" (Hnet)
o [Utility] "Exploding Probe"
o [Utility] "Portable Cover" (Hnet)
* Class Branches:
* Confirmed Perks/Bonuses:
o Can use "gadgets".
* Confirmed Armor: "High Grade Armor Mesh" (Hnet)
* Ability Pacing-mechanic:
* Confirmed Abilities [some names Unofficial]:
o [Ranged] "Snipe" (Hnet)
o [CloseCombat/Melee] "Shiv"
o [Ranged] "Toxic Dart"/"Sleep Dart"/"Stun Dart" /(Hnet)
o [Utility/Multiplier] "Laze Target"
o [Utility/Attack] "Orbital Bombardment" (Hnet)
o [Utility] "Exploding Probe"
o [Utility] "Portable Cover" (Hnet)
* Class Branches:
* Confirmed Perks/Bonuses:
o Can use "gadgets".
o "Stealth"/Stealth Belt
o Can use cover system, and gains defensive bonus.
o Can "call things in".
Sith Inquisitor (Starts on Korriban)
* Confirmed Armament: Lightsaber, Double-bladed lightsaber
* Confirmed Armor: Light Armor (NPC)
* Ability Pacing-mechanic: Force Points (DD5)
* Confirmed Abilities [some names Unofficial]:
o [Utility/Buff] "Vicious Saber" (Double Bladed Req) (DD5)
o [Buff] "Backlash" (DD5)
o [Ranged] "Discharge" (Double Bladed Req) (DD5)
o [Ranged] "Electrocute" (DD5)
o [Ranged] "Shock" (NPC)
o [Ranged/CC] "Lightning Hold" (NPC)
o [Ranged/CC] "Whirlwind" (NPC)
o [CloseCombat] "Overload" (NPC)
o [Ranged/Channeled] "Lightning Drain" (NPC)
o [OOC Self Heal] "Dark Meditation" (NPC)
o [Heal] "Dark Gift" (NPC)
o [Melee] "Saber Strike" (NPC)
* Class Branches: Melee DPS/Aerobatic || Ranged DPS/Support (PCG)
* Confirmed Perks/Bonuses:
o Can deflect with saber while retreating. (NPC)
* Confirmed Armor: Light Armor (NPC)
* Ability Pacing-mechanic: Force Points (DD5)
* Confirmed Abilities [some names Unofficial]:
o [Utility/Buff] "Vicious Saber" (Double Bladed Req) (DD5)
o [Buff] "Backlash" (DD5)
o [Ranged] "Discharge" (Double Bladed Req) (DD5)
o [Ranged] "Electrocute" (DD5)
o [Ranged] "Shock" (NPC)
o [Ranged/CC] "Lightning Hold" (NPC)
o [Ranged/CC] "Whirlwind" (NPC)
o [CloseCombat] "Overload" (NPC)
o [Ranged/Channeled] "Lightning Drain" (NPC)
o [OOC Self Heal] "Dark Meditation" (NPC)
o [Heal] "Dark Gift" (NPC)
o [Melee] "Saber Strike" (NPC)
* Class Branches: Melee DPS/Aerobatic || Ranged DPS/Support (PCG)
* Confirmed Perks/Bonuses:
o Can deflect with saber while retreating. (NPC)
Republic Classes
Trooper (Starts on Ord Mantell)
* Confirmed Armament: Blaster-Rifle + Attachments (Hnet)
* Confirmed Armor: "Heavy Armor" (TV)
* Ability Pacing-mechanic: Action Point (PAX)
* Confirmed Abilities [some names unofficial]:
o [Melee] Rifle Butt Smash (Hnet)
o [Ranged] "Sticky Grenade" (Hnet)
o [Ranged] Blaster-Rifle Attachment: Grenade Launcher (Hnet)
o [Unknown] "Focus Fire" (TV)
o [Ranged/Channeled] "Full Auto" (TV)
o [Ranged] "Firebomb" (TV)
* Class Branches:
* Confirmed Perks/Bonuses:
o Can use "Stimpack" (TV)
o Morale Boosting party buffs (DevLog)
o Can call in "air strikes"
Smuggler (Starts on Ord Mantell)
* Confirmed Armament: Blaster(s) (Hnet)
* Confirmed Armor:
* Ability Pacing-mechanic: Energy (PAX)
* Confirmed Abilities [some names unofficial]:
o [Ranged] "Flash Grenade" (Hnet/GC)
o [Ranged/Channeled] "Barrage" (Hnet/GC)
o [Melee] "Dirty Kick" (GC)
o [Utility] "Take Cover"
o [Ranged] "Headshot"
o [Ranged] "Flurry of Bolts"
o [Ranged] "Charged Burst"
* Class Branches: Gunslinger || Scoundrel (PCG)
* Confirmed Perks/Bonuses:
o Gains defensive bonus & ability to use certain abilities from using cover system. (GC)
+ Switch cover points while in combat.
+ Fire and throw grenades from behind cover.
o Can fire while retreating.
o Has "Smooth Talker" trait if goes Gunslinger career path. (opens new dialogue options) (PCG)
o Is able to heal through Scoundrel career path. (NPC)
o Scoundrel has "an affinity for stealth". (NPC)
o [Ranged] "Flurry of Bolts"
o [Ranged] "Charged Burst"
* Class Branches: Gunslinger || Scoundrel (PCG)
* Confirmed Perks/Bonuses:
o Gains defensive bonus & ability to use certain abilities from using cover system. (GC)
+ Switch cover points while in combat.
+ Fire and throw grenades from behind cover.
o Can fire while retreating.
o Has "Smooth Talker" trait if goes Gunslinger career path. (opens new dialogue options) (PCG)
o Is able to heal through Scoundrel career path. (NPC)
o Scoundrel has "an affinity for stealth". (NPC)
Jedi Knight (Starts on Tython)
* Confirmed Armament: Lightsaber(s) (Hnet)
* Confirmed Armor: "Heavy Armor" (Hnet)
* Ability Pacing-mechanic: Action Point
* Confirmed Abilities [some names unofficial]:
o [Ranged] "Saber Throw" (Hnet)
o [Ranged] "Force Push" (Hnet)
o [Melee] "Master Strike" (Hnet)
o [Utility] Force Leap (PAX)
* Class Branches:
* Confirmed Perks/Bonuses:
o Knight has abilities and auras to benefit the entire party.
* Ability Pacing-mechanic: Action Point
* Confirmed Abilities [some names unofficial]:
o [Ranged] "Saber Throw" (Hnet)
o [Ranged] "Force Push" (Hnet)
o [Melee] "Master Strike" (Hnet)
o [Utility] Force Leap (PAX)
* Class Branches:
* Confirmed Perks/Bonuses:
o Knight has abilities and auras to benefit the entire party.
Jedi Consular (Starts on Tython)
* Confirmed Armament: Lightsaber, Double Bladed Lightsaber (Hnet)
* Confirmed Armor: Light Armor (NPC)
* Ability Pacing-mechanic: Force Points (DarthHater)
* Confirmed Abilities [some names unofficial]:
o [Ranged/CC] "Mind Maze" (NPC)
o [Ranged] "Force Pull" (NPC)
o [Ranged] "Force Slam" (NPC)
o [CloseCombat] "Force Quake" (Hnet)
o [Melee] "Blade Dance" (Hnet)
o [Heal] "Benevolence" (NPC)
o [OOC Self Heal] "Meditation" (NPC)
o [Utility] "Clearcasting" (NPC)
* Class Branches: Support || Controlling (PCG)
* Confirmed Perks/Bonuses:
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